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Tools / Backdrop Painter

Backdrop Painter

Describe a room and pick a style; Flux 3 paints a game-ready backdrop with open floor, things to click and no stray people.

Working - admin onlyComing soon for players
~7 stypical time for Flux 3 to paint one room
1344 x 768pixels per room, a 16:9 game backdrop
12/12styles painted the same room and passed the room test (41-50 of 50)
~10 sto paint out a person or animal that slipped into an empty room

How it works

The steps

  1. Qwen 3.8 writes the room prompt from the game design: the room's name and mood, the things to click, an eye-level camera and open floor in the lower half - in one game style from our theme catalog.
  2. Flux 3 paints the room at 1344 x 768 in about 5-8 seconds.
  3. A vision model checks for people or animals painted into the 'empty' room; one Flux 3 edit removes them and keeps everything else.
  4. Qwen 3.8 (vision) marks the walkable floor, how tall a person is at the back and at the front, and a box for every hotspot and exit, so characters stand on the floor at the right size.

Example 1

The same room in 12 styles

One detective's squad room, painted once per style. The score is the vision model's room test out of 50: floor, size, style match, cut-out and room design, with the detective walked to the back and the front.

Comic book - painted by Flux 3
Comic book - room test 49/50
16-bit pixel art - painted by Flux 3
16-bit pixel art - room test 50/50
Claymation - painted by Flux 3
Claymation - room test 50/50
Noir - painted by Flux 3
Noir - room test 50/50
Cyberpunk - painted by Flux 3
Cyberpunk - room test 50/50
Anime - painted by Flux 3
Anime - room test 50/50
Steampunk - painted by Flux 3
Steampunk - room test 50/50
Paper cutout - painted by Flux 3
Paper cutout - room test 48/50
Ukiyo-e - painted by Flux 3
Ukiyo-e - room test 50/50
Synthwave 80s - painted by Flux 3
Synthwave 80s - room test 49/50
Felt stop-motion - painted by Flux 3
Felt stop-motion - room test 48/50
Watercolor - painted by Flux 3
Watercolor - room test 41/50

Example 2 - Night Shift

Four rooms of one adventure

Squad room - painted by Flux 3
Squad room
Diner - painted by Flux 3
Diner
Back alley - painted by Flux 3
Back alley
Apartment - painted by Flux 3
Apartment

Example 3 - painted castle

Rooms for a 3D hero to walk in

Painted backdrops with the camera matched, so a 3D character walks inside the picture at the right size.

Kitchen - painted by Flux 3
Kitchen
Herb garden - painted by Flux 3
Herb garden
Wine cellar - painted by Flux 3
Wine cellar
Bedroom corridor - painted by Flux 3
Bedroom corridor

Models and licences

What it runs on

StepModel or toolLicence
Paint and editFLUX 3 Image Klein (int8, distilled, 16 steps)FLUX Kommunity licence (free commercial use under $5M revenue)
Write prompts, mark the floorQwen 3.8 Flash Next (with vision)open weights (Qwen)
People checkQwen 3.8 VL 27Bopen weights (Qwen)
Styles804 visual themes turned into game stylesours

Flux 3 needs the shot and camera first in the prompt; signs and neon inside a room are fine, but speech balloons and captions count as mistakes and are redrawn.

Benchmarks and live pages