Tools
11 tools for making games
Each one was built and measured on 31 October 2026, and none of them has a per-use fee. Today they are admin-only while we polish them; players get them next.
Cutaway
Name any object or creature and get a robotic 3D version that takes itself apart: one button per part, explode and assemble, and a narrated tour.
2 versions · of every object, to pick from
Brainstorm
Describe a game idea and see how it could look: the street view, the arrival, the whole world, an interior, the big moment and title art, in ten looks.
6 shots · one picture of each view of your game
Diorama Maker
Miniature 3D worlds on floating islands: towns, landmarks and interiors for game ideas, level scenery and title art.
10 scenes · a sunset beach town, a bank heist, a pharaoh's valley and seven town lots
Shooter Builder
Make your own Toad Squadron style 3D rail shooter: start from a world, swap any painted asset, write the story track (canyons, cave tunnels, a landmark you climb in 2D, the beacon), set the puzzle boss, then play it.
5 worlds · 14 beat types, save and play in one click
Dio Creator
Paint diorama assets for games and environments: backdrops, ground tiles, scenery cut-outs, hazards, landmarks, skies, canyon walls, cave strips and puzzle-boss parts, in 9 styles, into a shared library.
~7 s · typical time to paint and cut out one asset (local Flux)
Game Voice Maker
Write a character and their lines; every line comes back spoken in that character's own steady voice, as MP3s the game plays.
$0 · per line: no per-use fees
Photo to 3D Character
Turn one photo of a person into a rigged 3D game character with 24 animations, ready to run, jump and swing a sword.
27.6 s · typical time from cut-out photo to finished character
Picture to 3D Object
Turn one picture of a thing - a chest, a burger, a bottle - into a small textured 3D model a game can drop straight into a level.
16.7 s · average per object, picture in to game file out (warm)
Photo to 3D Splat
Turn one photo of a person or a thing into a photo-real 3D Gaussian splat you can walk around: the photo's own face and clothes on the front, a full body on the sides and back.
~100 s · one photo to finished splat, every step and model loading includedLevel Builder
Describe a level in words; Qwen 3.8 picks from tested building blocks and a compiler lays them out into a level that always works.
12/12 · levels valid and finishable on the first try (Qwen 3.8)
Backdrop Painter
Describe a room and pick a style; Flux 3 paints a game-ready backdrop with open floor, things to click and no stray people.
~7 s · typical time for Flux 3 to paint one roomMusic
Game music moods
Every game gets music that fits its theme: adventure, danger, space, mystery and more. Listen to the mood library our games use.
Is it working right now?
Model board
Live status of every model behind these tools - writers, vision, Flux 3, voices, video - checked every few minutes, with the latest benchmark winners.
Benchmarks
The tests behind the tools
- Photo to 3D character: reliability + speed (10 photos)
- Photo to 3D character: viewer and comparisons
- Picture to 3D object: TRELLIS vs TripoSR vs Hunyuan
- Photo to 3D splat: photo lift vs Idol vs hybrid
- Level data: raw JSON vs json_schema vs chunk recipe
- Level writer (raw coordinates)
- Adventure rooms in 12 styles
- Walk areas for painted rooms
- Talking portraits (lip-sync)
- Ming voices vs paid voices
- Writing three.js scenes from scratch
- 3D browser game kits
- Every game, template and style round on this site